Friday, May 3, 2013

New dark matter detector begins its search

May 2, 2013 ? Scientists heard their first pops this week in an experiment that searches for signs of dark matter in the form of tiny bubbles.

Scientists will need further analysis to discern whether dark matter caused any of the COUPP-60 experiment's first bubbles at the SNOLAB underground science laboratory in Ontario, Canada. Dark matter accounts for nearly 90 percent of all matter in the universe, yet it is invisible to telescopes.

"Our goal is to make the most sensitive detector to see signals of particles that we don't understand," said Hugh Lippincott, a postdoctoral scientist with the Department of Energy's Fermi National Accelerator Laboratory. Lippincott has spent much of the past several months leading the installation of the one-of-a-kind detector at SNOLAB, a mile and a half underground.

COUPP-60 is a dark-matter experiment funded by DOE's Office of Science. Fermilab managed the assembly and installation of the experiment's detector. Leading the experiment is Juan Collar, associate professor in physics at the University of Chicago.

"Operation of COUPP-60 at SNOLAB is the culmination of a decade of work at the University of Chicago and Fermilab," Collar said. "This device has the potential to become the most sensitive dark matter detector in the world, for both modes of interaction expected from Weakly Interacting Massive Particles."

The COUPP-60 detector is a jar filled with 60 kilograms of purified water and CF3I -- an ingredient found in fire extinguishers. The liquid in the detector is kept at a temperature and pressure slightly above the boiling point, but it requires an extra bit of energy to actually form a bubble. When a passing particle enters the detector and disturbs an atom in the clear liquid, it provides that energy.

Dark-matter particles, which scientists think rarely interact with other matter, should form individual bubbles in the COUPP-60 tank.

"The events are so rare, we're looking for a couple of events per year," Lippincott said.

Other, more common and interactive particles such as neutrons are more likely to leave a trail of multiple bubbles as they pass through.

Over the next few months, scientists will analyze the bubbles that form in their detector to test how well COUPP-60 is working and to determine whether they see signs of dark matter. One of the advantages of the detector is that it can be filled with a different liquid, if scientists decide they would like to alter their techniques.

"We are already working on a 500-kilogram chamber, to be installed in the same site starting in 2015," Collar said.

The COUPP-60 detector is the latest addition to a suite of dark-matter experiments running at SNOLAB. Scientists run dark-matter experiments underground to shield them from a distracting background of other particles that constantly shower Earth from space. Dark-matter particles can move through the mile and a half of rock under which the laboratory is buried, whereas most other particles cannot.

Scientists further shield the COUPP-60 detector from neutrons and other particles by submersing it in 7,000 gallons of water.

Scientists first proposed the existence of dark matter in the 1930s, when they discovered that visible matter could not account for the rotational velocities of galaxies. Other evidence, such as gravitational lensing that distorts our view of faraway stars and our inability to explain how other galaxies hold together if not for the mass of dark matter, have improved scientists' case. Astrophysicists think dark matter accounts for about a quarter of the matter and energy in the universe. But no one has conclusively observed dark-matter particles.

The COUPP (Chicagoland Observatory for Underground Particle Physics) experiment includes scientists, technicians and students from UChicago, Indiana University South Bend, Northwestern University, University of Valencia, Virginia Tech, Fermilab, Pacific Northwest National Laboratory and SNOLAB.

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Source: http://feeds.sciencedaily.com/~r/sciencedaily/most_popular/~3/AX4sKCcwjb4/130502185300.htm

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Thursday, May 2, 2013

Facebook first-quarter revenue up 38 percent

Why can she never win?? Poor Jennifer Aniston, lonely lady of Los Angeles, scorned bride and future crone. All she wants to do is marry Justin Theroux as planned, but of course then her ex, Brad Pitt, had to go and make plans to marry Angelina Jolie this summer, thus ruining everything. So Aniston is pushing back her wedding plans, it's said, to an unknown time, in the fear that the two events will be associated. So tragic. Jennifer Aniston just cannot get a break. ...

Source: http://news.yahoo.com/facebook-first-quarter-revenue-38-percent-201127992.html

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Songs of unheralded Nick Drake get a new airing four decades on

By Jeremy Gaunt

LONDON (Reuters) - Nearly four decades after his death, British singer-songwriter Nick Drake has never been as popular.

Tribute singers, car and cough syrup advertisements, radio and film documentaries, and word of mouth have combined over time to turn Drake from unheralded 1970s musician into modern-day music lore.

Now a new CD of Drake's songs covered by other artists and a remastered boxed vinyl of one of his few albums are set to add to the phenomenon and put his haunting, poetic music into the spotlight.

Joe Boyd, who produced Drake's records, says the musician's appeal has been a real slow burner, moving from aficionado to aficionado and even between lovers.

"People would go out together. After a few days they would play Nick Drake to their new friend, making clear 'If you don't get this, the relationship doesn't go very far'," he told Reuters.

"It is music which was out of step with its time. As years go by, people see the richness and depth of what he was doing."

Drake's heyday, such as it was, was in the late '60s and early '70s when he dropped out of Cambridge University despite a scholarship and went on to make three albums - "Five Leaves Left" (1969), "Bryter Layter" (1970) and "Pink Moon" (1972).

There was also a quintet of songs recorded shortly before his death from an overdose of antidepressants in 1974, aged 26. It is never been resolved if his death was accidental or suicide.

CHAMPIONED BY OTHER ARTISTS

Over the years his influence has grown, championed by artists such as Paul Weller and with a radio documentary about Drake presented by actor Brad Pitt, a big fan of the musician.

His music is rich with lyrics such as: "Time has told me/You came with the dawn/A soul with no footprint/A rose with no thorn/Your tears they tell me/There's really no way/Of ending your troubles/With things you can say".

Most recently, his second album, "Bryter Layter", has been remastered for a vinyl presentation set, containing posters and other trivia.

The original master tape was unusable so a "safety" tape made by the engineer, John Wood, at the time was used instead.

Producer Boyd, meanwhile, has done his bit to drive the interest along, first putting together concerts of artists singing Drake songs and now releasing a CD from them - "Way to Blue - The Songs of Nick Drake".

"We tried to choose artists who don't sound like Nick Drake," he said.

It features folk and rock singers along the lines of Teddy Thompson, Vashti Bunyan, Green Gartside, Scott Matthews, and Danny Thompson - each giving their own twist to Drake's work.

"It's good music and good music is hard to find these days," said Paris-based U.S. chanteuse Krystle Warren, who is featured on the CD.

Her rendition of "Time Has Told Me" is decidedly more throaty and soaring than Drake's original, which is not surprising given Warren's roots.

"It really felt like what I grew up with - gospel music," she said.

(Editing by Belinda Goldsmith)

Source: http://news.yahoo.com/songs-unheralded-nick-drake-airing-four-decades-150314885.html

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Wednesday, May 1, 2013

Amazon updates Lovefilm Instant with PS3 HD streaming, improved search

Amazon updates Lovefilm Instant with PS3 HD streaming, improved search

Amazon has started rolling out a new version of Lovefilm Instant on the Playstation 3 in the UK and Germany, with new countries and platforms to follow. The update brings a better search engine and recommendations, along with a new Watchlist feature and revised UI that lets you track content currently being watched via the homepage. Viewers in the launch countries will also notice another welcome change: they can finally watch TV and movies in HD on the PS3. There's no word on exactly when other Instant platforms will see the upgrade, but we're assured it will get to everyone "in the future."

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/xDT1XgIIhgQ/

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Microsoft makes Windows Phone commercial, sells iPhone instead

Microsoft has released a new commercial for the Windows Phone Nokia Lumia 920, and in it they show off both Apple's iPhone 5 and Samsung's Galaxy S. A lot. So much, in fact, it's hard to know what the commercial is about until the very end, when the Lumia 920 finally makes an appearance. Anyone outside Microsoft see the problem there?

The theme is: Don't fight. Switch. The setting is a wedding where the groom and the bride's side both use different phone platforms, and quickly get into a heated, and pretty funny war of insults that escalates into full-blown Mobile Kombat. When nothing but dust and decimation remains, the waiters wonder if Lumia couldn't just help them all get along.

Here's what Microsoft's Michael Stroh had to say on the Windows Blog:

I chuckled when I first saw the spot. As you?ll see, it plays off the strong?even irrationally strong?feelings some of us harbor about the technology in our purses and pockets. You might recognize someone you?ve met among the wedding guests. You might see shades of yourself. I sure did?and smiled.

I did as well. And it wouldn't be out of place on a late night comedy show. Actually, it would kill as comedy. But this isn't comedy, it's the real, brutal, smartphone market, and here is that Microsoft is promoting Apple and Samsung over their own brands, and that's exactly what happens to them in the market already. Apple had a "switcher" campaign for the Mac many years ago, and while they had a generic "PC" character, he was seldom if ever branded, and there certainly wasn't ever any recognizable, competing hardware in the frame.

Ultimately, however, I didn't really end up caring any more about Windows Phone than I did at the beginning, and that makes it a pretty ineffective commercial. Give it a watch and tell me what you think. Anything there that's better than, I don't know, say Microsoft actually releasing an XPhone Halo edition?

Source: Windows Phone via WPCentral

    


Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/kX5gLEtxHV0/story01.htm

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[VDS] Sony Xperia Z Noir 16Go

Bonjour ? tous! :)

Venant d'un iPhone 4, j'ai voulu changer pour le Xperia Z mais cela ne me convient finalement pas. C'est donc pour cette raison que je le vends aujourd'hui.

D?tails:

Constructeur : Sony
Mod?le : Xperia Z
Version d'android : Jelly Bean 4.1.2
ROM : Officielle "nue"
Date d'achat : 19/02/2013
Lieu d'achat : Boutique en ligne Sosh
Facture fournie : Oui
Garantie : Oui, jusqu'au 19/02/2014
Simlockage op?rateur : Non, d?simlockage effectu? le 24/04/2013
Accessoires : Oui, tous les accessoires d'origine sont fournis (?couteurs et tags NFC jamais d?ball?s) + ?tui Roxfit noir "Made for Xperia"
Mode de livraison / remise : Remise en main propre Haut-Rhin (68) et Territoire de Belfort (90) ou Colissimo recommand? R4
Echanges accept?s : Non
SAV : Non
Acquisition: 1?re main
Traces d'usures: Juste un petit "poc" sur le coin sup?rieur gauche du boitier (quasi-invisible), autrement RAS
Prix: 480 ?

Photos:

Image IPB Image IPB Image IPB Image IPB

Modifi? par vincanity68, 26 April 2013 - 07:28.

Source: http://forum.frandroid.com/topic/147012-vds-sony-xperia-z-noir-16go/

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Age of Wushu


Enter Age of Wushu, a MMORPG from Snail Games and become a martial arts legend. Starting out? from a small tea shop or abandoning your royal family, you'll see your character rise in rank and spiritual understanding in one of the eight schools to become a noble hero or an opportunistic villain.

You start out by creating a character and engineer his or her model, even specifying the height of the cheekbones and length of the nose; Age of Wushu has a fairly well-detailed character creation screen. The exciting thing is selecting a Legend? one of four distinct "prologues" that start off your character in a specific Chinese city. You'll then get started on a gruesome, nearly two-hour series of tutorial missions that will teach you the basics of movement, combat, and skills.

House of Flying Tea Cups
It felt good to walk around Chengdu, a bustling city with lots of shops, non-player characters, and aspiring kung-fu masters?players. In terms of flavor and climate, Age of Wushu immerses is an experience distinctive from other MMOs. Fans of the Orient, martial arts movies, and Chinese culture will find plenty to be enthused about as they listen to the climatic, delicate tunes. The environments, although often way too vast and empty, are aesthetically pleasing: large, lush gardens, rivers, and traditional houses. The most interesting part, of course, is fighting with the martial art skills. NPCs react negatively as you run into them or scatter when you're horseback riding.

There's no auto attack in the game. Instead, each attack is a different move that you have learned and assigned to your task bar. Even the earliest, double sword slashes can have some kind of stacking or wounding property, be a lifting uppercut, or a charging move. Other than attacking, holding the right mouse button makes the character stand and block, something unusual for MMOs. It minimizes damage rather than negating it completely, but many special parry moves can apply additional effects like chance of paralyzing the opponent on block. And this is where feint moves come in; those overcome the blocking stance and give you the advantage. Effectively, the fighting is a rock-paper-scissor system, which works quite well and adds some depth. With double and triple jumping and other aerial movements, the combat is a pleasure to watch and execute, simulating fairly well what is seen in movies like House of Flying Daggers.

There are many traditional MMORPG elements from games such as World of Warcraft: guilds, various gathering and producing professions, quests, and so on. But Snail Games does some things differently. My character, Linhua, picked up calligraphy. Producing scripts that other players found useful involved a simple minigame. A nice touch, but the process can be found wearisome if you have a stack of items to produce. ?Leveling up skills can be done with one of three ways: Internal Cultivation, Practicing Martial Arts, or Team Practice. The first method involves selecting one skill to be passively learned as you play the game; the second is much faster, but requires money the third needs more players to gather. Team Practice can be done with less than 10 people, and it involves a minigame, but it goes really slowly unless you have a maximum squad. It's good that the game encourages playing socially, but unless you spend money, it takes an awful amount of time to increase skill levels, because the times increase significantly with each level while you can only train one at a time.

This is the beginning of the problems for Age of Wushu. In the initial hours of the game, I learned so many skills it was really hard to keep track of them. My entire action bar filled really fast with moves like "Flowers Reflected in Moon," "Flying Flowers and Falling Leaves," "Whispers of Falling Dust" and so on. They take time to sink in because of similar names and long tooltips that could be shortened significantly. They just came too early, and too fast, and while still learning the game, it felt overwhelming. After finishing the tutorial, I was able to select which of the eight Schools I wanted to be in. And while those have easily distinguishable philosophies, you still are presented with one of three skill sets that you need to select. RPG enthusiasts will embrace it; the rest will cry out and just settle on something. It just takes too long to look through 24 skill sets. Moreover, many tooltips in the game have spelling or grammar mistakes that extend into the dialogue of the game. The translation feels really obvious and is occasionally humorous.

Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/Us25jy4g7rE/0,2817,2418260,00.asp

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